01

Body Mechanics — Animation Studies

Weight shift, sitting-to-standing, animation take, and breakdown exercises.

02

Maya to Unreal Engine Pipeline

Character animation exported from Maya into Unreal Engine and Milestone 4 final.

03

Troll — Rigging & Animation Progression

Week-by-week progression from rig setup through weight painting and animation.

04

Bunny — Character Animation

Full character animation — polish and process breakdown.

05

Two-Character Scene — Polish & Progression

Full two-character animation — final polish and progression reel.